So, as of Strixhaven , we're narrowing the focus a bit to create a new keyword mechanic: Ward [COST] (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays [COST].) The two most common forms you'll see are costing additional mana (in white, blue, and green) and costing additional life (in black and red)
Finally, all of the chosen permanents and cards are exiled simultaneously.
If he takes 2 damage, I'm thinking I have to remove 2 growth counters first, as it is a forced interrupt, before I would get to discard the tough status card
Decks that utilize discard mechanics or have synergy with cards that benefit from having fewer cards in hand, such as those featuring cards like Chandra, Pyromaster or Light Up the Stage, could enhance its effectiveness