Even though this card has the potential to do 60 damage per turn for only two energy cards, I'm giving this card a below average rating because Surefire Spin more than likely will only do 20 damage per turn, and since Vanillish has 80 hp, which is below average, it won't last long in the active Pokemon spot once you get it there
While I have not run out of cool ideas, I do want to be writing articles about strategies you are interested in
Apparently, this game favors old-school duelists (ah, I remember the days when you didnt have all these five-round cheese decks and unstoppable/invincible monsters)
Since this is a deck that basically competes with the visible number of moves, I think it was a big step forward for me to be able to build it in a way that incorporates recovery methods when countered (not relying solely on Luciela for win conditions, ways to recover when banished, etc.)