It means you can get Excalibur, Sword of Eden down quicker, and it means you can turn a Loran of the Third Path or Boromir, Warden of the Tower into a cheeky one mana play while deploying something bigger and scarier

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Released back in The First Chapter, Rapunzel is the heart and soul of a lot of Amber-Steel decks
In the incredibly rare case where, during your cleanup step, Ancient Adamantoise is phased out with damage marked on it, Ancient Adamantoise's second ability won't apply and all marked damage will be removed from it during that cleanup step