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One-Hour Wargames: Practical Tabletop Battles for Those With Limited Time and Space by Neil Thomas Chapter 20: The Muzzle Cap

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Chapter 20: The Muzzle Cap

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WASHINGTON STATE

One-Hour Wargames: Practical Tabletop Battles for Those With Limited Time and Space by Neil Thomas Chapter 20: The Muzzle CapTable of Contents One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game.

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