A commander with affinity is already annoying because its hard to kill but extending that ability to your instants and sorceries makes you unmanageable
With Zell out, it can rapidly outgrow every creature in play over just a couple of turns
Also regarding interacting with what comes from the Exile, we use several cards that bring support to it - Nalfeshnee and Mizzix, Replica Rider to copy our spells, The Lost and the Damned to create more tokens, Passionate Archaeologist and Keeper of Secrets to deal damage to our opponents directly, and, to indeed make these spells happen from the Exile, we have Etali, Primal Storm and Plargg and Nassari
As u/FalloutBoy5000 notes, its not outside the realm of possibility to have at least some of the power 9 in an Arena power cube. While the Power Nine would help power up the MTG Arena cube, they may be too powerful