So long as theres no red, you have complete access to any other energy card in the game

Aang's Journey Aesi, Tyrant of Gyre Strait Analyze the Pollen Ancient Greenwarden Azusa's Many Journeys Badgermole Cub Beanstalk Wurm Beanstalk Wurm Benalish Emissary Bioengineered Future Blighted Burgeoning Brutal Suppression Bumi, Unleashed Buried in the Garden Case of the Locked Hothouse Chocobo Camp Crop Rotation Crypt Ghast Dance of the Tumbleweeds Dawn's Reflection Deprive Devour in Flames Double Play Druid Class Dryad of the Ilysian Grove Elvish Guidance Enter the Unknown Escape to the Wilds Exploration Exploration Broodship Explore Fastbond Fertile Ground Flubs, the Fool Fumarole Gaea's Balance Gaea's Touch Gauntlet of Might Gauntlet of Power Ghirapur Orrery Glittering Frost Goblin Ruinblaster Grab the Prize Grow from the Ashes Harrow Hearthhull, the Worldseed High Tide Hugs, Grisly Guardian Icetill Explorer Iridescent Vinelasher Joint Exploration Journey of Discovery Kellan, Inquisitive Prodigy Kellan, Inquisitive Prodigy Kiora, the Crashing Wave Littjara Mirrorlake Loot, Exuberant Explorer Lord Windgrace Magma Rift Magmatic Insight Mana Flare Market Festival Merciless Resolve Mina and Denn, Wildborn Mind Games Moraug, Fury of Akoum My Tendrils Run Deep Nahiri's Lithoforming Naya Nightscape Battlemage Nirkana Revenant Nissa, Who Shakes the World

End Game Play your large finisher, "OP03-114 Charlotte Linlin." It'll definitely put you ahead in terms of life, and its power of 12000 is staggering in play
It would be kind of weird to reference Estrid with Aminatou as the commander