As a character, I remember Rick being a leader with varied approaches, depending on the nature of the threat and his mental stability
Early board development is essential to winning, and most (with an exception or two) reactive strategies fail no matter which limited format you're playing
As if that weren't enough, Edgar Markov also has First Strike, Haste and the effect that when it attacks, its controller puts a +1/+1 counter on each Vampire they control
Ideal Starting Hands When playing with this Dimir Mill deck, the ideal starting hand will have: Three lands One or two low-cost removal/counter spells One creature or planeswalker And, in the perfect scenario, a copy of The Terminus of Return If you're going to try and start with two lands, a copy of The Terminus of Return is a non-negotiable, and you'll also need a way to draw cards quickly or scry/surveil to see what's on top of your deck