I also place any other cards that enable and boost the combat capabilities of your creatures
Additions: Cuts: Here's how the deck looks with the upgrades added: Further Upgrades Enchantress has an absurdly large card pool so there's tons of upgrade options, more than you could ever fit in a single deck: Serra's Sanctum, Urza's Saga, Hall of Heliod's Generosity, all the relevant fetchlands / shocks / ABU duals / bondlands / checklands / slowlands Lands: Utopia Sprawl, Birds of Paradise, Smothering Tithe Ramp: Argothian Enchantress, Femeref Enchantress Card Draw: Aura of Silence, Aura Shards Removal: Replenish, Whip of Erebos Recursion: Enlightened Tutor, Vampiric Tutor, Demonic Tutor, there's also Idyllic Tutor but my hot take is 3 mana tutors ain't good enough Tutors: Anointed Procession, Parallel Lives Tokens: Sphere of Safety, Timely Ward Protection: All Done
I think gaining five life and putting a shield counter on another creature are pretty circumstantial effects, but having the choice out of four options is amazing
Throwing a dredge creature like Golgari Grave-Troll or a disturb threat like Mirrorhall Mimic into the graveyard might not be flashy, but its effective