At minimum, this mana dork should be a staple in Brawl, where you can never have too many turn-one mana producers
In the second chapter, The Argent Etchings gives all your creatures +1/+1 and double strike, giving you at least 15 power on board across your Incubator tokens, and since they gain double strike that's 30 damage you can send your opponents way
Between mana dorks, token generators, mana-producing creatures, and cards like Cryptolith Rite , Circle of Dreams Druid , Awaken the Woods , Black Market , and Ashnods Altar , the deck is designed to let the board do a lot of the mana work
It was not until the last couple of weeks of reveals, when the powerhouse Locations were revealed, that we really understood the true power level of the good Locations. I think that was only step one, however, and I believe we are already starting to see a shift in understanding how literally any Location when played and protected properly, can affect a game state