Anywhoos - here's the quick run-down of all the new cards - White (8) : Act of Authority, Angel of Finality, Curse of the Forsaken, Darksteel Mutation, Mystic Barrier, Serene Master, Tempt with Glory, Unexpectedly Absent Blue (8) : Curse of Inertia, Diviner Spirit, Djinn of Infinite Deceits, Illusionist's Gambit, Order of Succession, Tempt with Reflections, Tidal Force, True-Name Nemesis Black (8) : Baleful Force, Curse of Shallow Graves, Fell Shepherd, Hooded Horror, Ophiomancer, Price of Knowledge, Tempt with Immortality, Toxic Deluge Red (7) : Curse of Chaos, From the Ashes, Sudden Demise, Tempt with Vengeance, Terra Ravager, Widespread Panic, Witch Hunt Green (7) : Bane of Progress, Curse of Predation, Naya Soulbeast, Primal Vigor, Restore, Spawning Grounds, Tempt with Discovery Multicolor (10) : Derevi, Empyrial Tactician, Gahiji, Honored One, Jeleva, Nephalia's Scourge, Marath, Will of the Wild, Nekusar, the Mindrazer, Oloro, Ageless Ascetic, Prossh, Skyraider of Kher, Roon of the Hidden Realm, Shattergang Brothers, Sydri, Galvanic Genius Artifact (2) : Eye of Doom, Surveyor's Scope Land (1) : Opal Palace ~

8/82 Dark Gyarados(Holo)
Since the deck needs constant landfall triggers, it runs a higher number of lands than most decks to ensure you can always play a land
Myrel, Shield of Argive Aggro commanders must go big to get things done, and Myrel, Shield of Argive creates a big board